Create a Command Line Tool using CMake on Windows
Contents
Create a Command Line Tool using CMake on Windows#
This topic describes the steps needed to configure a CMake project for C++ Command Line Tool. These steps were tested on Windows 11, 23H2. Scripts are PowerShell
.
Test that you have all tools installed#
CMake:
cmake --version
ninja:
ninja --version
If you don’t have those tools follow the steps in the Setup C++ development environment on Windows post to configure a C++ development environment.
Create the project directory#
mkdir ~/primoburner/cmake/enum-devices
Create the CMake project#
Switch to the project directory:
cd ~/primoburner/cmake/enum-devices
Add src/main.cpp
:
#include <iostream>
int main() {
std::cout << "Hello PrimoBurner!\n";
}
Add CMakeLists.txt
:
cmake_minimum_required(VERSION 3.20)
project(enum-devices)
add_executable(enum-devices src/main.cpp)
Add .gitignore
:
.cache/
build/
Add build.ps1
:
New-Item -Force -Path ./build/debug -ItemType Directory
Push-Location ./build/debug
cmake -G 'Ninja' -DCMAKE_BUILD_TYPE=debug ../..
ninja
Pop-Location
Add configure.ps1
:
$tempFile = [IO.Path]::GetTempFileName()
# get the path to Visual Studio 2022
$vs_install_dir = $(Get-VSSetupInstance | Select-VSSetupInstance -Version '[17.0,18.0]' | Select-Object -ExpandProperty InstallationPath)
$vs_common_tools = "${vs_install_dir}/Common7/Tools/"
# run VsDevCmd.bat for x64 C++ compiler and save the environment to a file
cmd /c " `"$vs_common_tools/VsDevCmd.bat`" -arch=amd64 -host_arch=amd64 && set > `"$tempFile`""
# set the environment into PowerShell
Get-Content $tempFile | Foreach-Object {
if($_ -match "^(.*?)=(.*)$") {
Set-Content "env:\$($matches[1])" $matches[2]
}
}
Remove-Item $tempFile
You should end up with the following directory structure:
enum-devices
├── .gitignore
├── CMakeLists.txt
├── build.ps1
├── configure.ps1
└── src
└── main.cpp
Test the build#
# source configure.ps1
. .\configure.ps1
# build
./build.ps1
Update for PrimoBurner#
Download the 64 bit version of PrimoBurner for C++ (Windows). The file you need will have a name similar to
primoburner-v5.0.1-demo.1-windows.zip
except for the version number which may be different.Extract the archive in a location of your choice, then copy the
include
andlib
directories to theprimoburner
subdirectory of the CMake project directory. The CMake project directory is the directory that contains theCMakeLists.txt
file.You should end up with a directory structure similar to the following:
enum-devices ├── .gitignore ├── CMakeLists.txt ├── primoburner │ ├── include │ └── lib ├── build.ps1 ├── configure.ps1 └── src └── main.cpp
Replace the contents of
.gitignore
with this code:.cache/ build/ primoburner/
Replace the contents of
CMakeLists.txt
with this code:cmake_minimum_required(VERSION 3.16) project(enum-devices) set (target enum-devices) add_executable(${target}) # debug definitions target_compile_definitions(${target} PRIVATE _DEBUG) # debug compile options target_compile_options(${target} PRIVATE /Zi /Od) # enable C++ 17 standard features target_compile_features(${target} PRIVATE cxx_std_17) # include dirs target_include_directories(${target} PRIVATE primoburner/include) # libs target_link_directories(${target} PRIVATE primoburner/lib/x64) target_link_libraries(${target} PrimoBurner64.dll) # add /MTd or /MT compiler option set_property(TARGET ${target} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>") # sources file(GLOB source "src/*.cpp") target_sources(${target} PRIVATE ${source})
Replace the contents of
src/main.cpp
with this code:// Including SDKDDKVer.h defines the highest available Windows platform. // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. #include <SDKDDKVer.h> #include <iostream> #include <primo/burner/pb.h> #include <primo/platform/reference++.h> namespace p = primo; namespace pb = primo::burner; int main() { // Create engine auto engine = p::make_ref(pb::Library::createEngine()); // Initialize engine engine->initialize(); // create device enumerator auto enumerator = p::make_ref(engine->createDeviceEnumerator()); for (int i = 0; i < enumerator->count(); i++) { // create a device; do not ask for exclusive access auto device = p::make_ref(enumerator->createDevice(i, false)); if (device) { using namespace std; wcout << "Device : " << i << endl; wcout << "Description : " << device->description() << endl; wcout << endl; } } // terminate engine engine->shutdown(); return 0; }
Build the project
. ./configure.ps1 ./build.ps1
Run the application#
./build/debug/enum-devices
You should see a list of all CD / DVD / BD devices that are connected to the system.
Troubleshooting#
You may get
The program can't start because PrimoBurner64.dll is missing from your computer. Try reinstalling the program to fix this problem.
or a similar message. To fix that, copy the filePrimoBurner64.dll
fromprimoburner/lib/x64
tobuild/debug
.